Truchet Tiles

I like playing with constraints and freedoms in pattern making. In experimenting using Processing, I made some variations on Truchet Tiles (non-rotationally-symmetrically-patterned square tiles) and their hexagonal analog (which I'm not sure is named).

In these few examples, the tiles are all randomly rotated, in some there's added randomness in the tile design. (if any of the .gifs don't load, click for animation).